Decolinker
For merchants

Affiliate Program Software Compared

There are three general ways to run an affiliate program. Here is what each one actually requires.

Option one: build it yourself

You write or install your own link tracking, cookie attribution, a dashboard for affiliates, and a payout process. This gives you full control and no third-party fee, but you are responsible for fraud detection, cookie compliance, and recruiting affiliates yourself since there is no existing pool of them to draw from. It is the most work and usually only worth it once a program is already large.

Option two: a self-hosted plugin

Many storefront platforms have an affiliate plugin that handles tracking and payouts inside your existing store. This is less work than building from scratch, but you are still the one recruiting affiliates, and the plugin itself usually charges a flat subscription whether or not you make any sales through it.

Option three: a two sided network

A network puts merchants and affiliates in the same place. It handles tracking and payouts, and affiliates browse listings looking for products to promote rather than each merchant recruiting from nothing. Most networks charge only on sales that actually happen. The trade-off is the cut, and less control over who becomes an affiliate than hand-picking partners gives you.

On Decolinker specifically, that cut is 7% of the sale, taken out of the commission rate you set rather than added on top of it, and there is no subscription or setup fee. See how the fee works for the full breakdown.

Decolinker is new, so the honest version of the trade-off is this: the infrastructure is built and the fee only applies to sales, but the affiliate base is still forming rather than already large. Early merchants get first pick of the creators joining in their category, which is a real advantage and a different one from what an established network offers.

The cost shapes differ, not just the amounts

Comparing these three on price is harder than comparing headline percentages, because the three charge in structurally different ways and the differences matter most at the extremes.

  • Building it yourself is engineering time up front and maintenance forever. It costs the same whether you make one sale a month or ten thousand, which is punishing early and excellent late.
  • A plugin is a flat monthly subscription. You pay it in the months you sell nothing, which is most of the first year for most programmes.
  • A network is a percentage of sales. It costs nothing in a quiet month and scales with revenue, which is comfortable early and becomes the expensive option at real volume.

There is a crossover point where a percentage of sales exceeds a subscription plus your own maintenance, and a programme that reaches serious volume eventually gets there. That is a good problem, and it arrives long after the problem of having no affiliates at all.

The work that is easy to underestimate

Tracking and payouts are the visible half. The half that surprises people running their own programme is everything around them.

  • Fraud and self-referral, where someone claims commission on their own purchases.
  • Disputes over attribution, which need per-click records to settle and are unanswerable without them.
  • Refunds and chargebacks arriving after commission has been paid out.
  • Tax paperwork for affiliates, which varies by their country and not yours.
  • Actually paying people across borders, which is its own compliance problem in most jurisdictions.

None of this is impossible. It is simply a lot of unglamorous work that does not sell any more product, and it is the real reason most merchants do not run their own programme for long.

Which one to pick

  • Building it yourself makes sense once you already have a large affiliate base and dedicated engineering time.
  • A plugin makes sense if you already have affiliates lined up and just need the tracking infrastructure.
  • A network makes sense if you need both the infrastructure and access to affiliates already looking for products to promote.